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169 lines
3.5 KiB
169 lines
3.5 KiB
1 year ago
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import {cells, edges, epsilon} from "./Diagram";
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export function createEdge(left, right, v0, v1) {
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var edge = [null, null],
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index = edges.push(edge) - 1;
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edge.left = left;
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edge.right = right;
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if (v0) setEdgeEnd(edge, left, right, v0);
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if (v1) setEdgeEnd(edge, right, left, v1);
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cells[left.index].halfedges.push(index);
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cells[right.index].halfedges.push(index);
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return edge;
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}
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export function createBorderEdge(left, v0, v1) {
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var edge = [v0, v1];
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edge.left = left;
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return edge;
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}
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export function setEdgeEnd(edge, left, right, vertex) {
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if (!edge[0] && !edge[1]) {
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edge[0] = vertex;
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edge.left = left;
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edge.right = right;
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} else if (edge.left === right) {
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edge[1] = vertex;
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} else {
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edge[0] = vertex;
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}
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}
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// Liang–Barsky line clipping.
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function clipEdge(edge, x0, y0, x1, y1) {
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var a = edge[0],
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b = edge[1],
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ax = a[0],
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ay = a[1],
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bx = b[0],
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by = b[1],
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t0 = 0,
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t1 = 1,
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dx = bx - ax,
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dy = by - ay,
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r;
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r = x0 - ax;
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if (!dx && r > 0) return;
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r /= dx;
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if (dx < 0) {
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if (r < t0) return;
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if (r < t1) t1 = r;
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} else if (dx > 0) {
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if (r > t1) return;
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if (r > t0) t0 = r;
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}
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r = x1 - ax;
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if (!dx && r < 0) return;
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r /= dx;
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if (dx < 0) {
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if (r > t1) return;
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if (r > t0) t0 = r;
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} else if (dx > 0) {
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if (r < t0) return;
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if (r < t1) t1 = r;
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}
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r = y0 - ay;
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if (!dy && r > 0) return;
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r /= dy;
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if (dy < 0) {
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if (r < t0) return;
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if (r < t1) t1 = r;
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} else if (dy > 0) {
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if (r > t1) return;
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if (r > t0) t0 = r;
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}
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r = y1 - ay;
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if (!dy && r < 0) return;
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r /= dy;
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if (dy < 0) {
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if (r > t1) return;
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if (r > t0) t0 = r;
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} else if (dy > 0) {
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if (r < t0) return;
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if (r < t1) t1 = r;
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}
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if (!(t0 > 0) && !(t1 < 1)) return true; // TODO Better check?
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if (t0 > 0) edge[0] = [ax + t0 * dx, ay + t0 * dy];
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if (t1 < 1) edge[1] = [ax + t1 * dx, ay + t1 * dy];
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return true;
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}
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function connectEdge(edge, x0, y0, x1, y1) {
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var v1 = edge[1];
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if (v1) return true;
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var v0 = edge[0],
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left = edge.left,
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right = edge.right,
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lx = left[0],
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ly = left[1],
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rx = right[0],
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ry = right[1],
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fx = (lx + rx) / 2,
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fy = (ly + ry) / 2,
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fm,
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fb;
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if (ry === ly) {
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if (fx < x0 || fx >= x1) return;
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if (lx > rx) {
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if (!v0) v0 = [fx, y0];
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else if (v0[1] >= y1) return;
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v1 = [fx, y1];
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} else {
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if (!v0) v0 = [fx, y1];
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else if (v0[1] < y0) return;
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v1 = [fx, y0];
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}
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} else {
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fm = (lx - rx) / (ry - ly);
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fb = fy - fm * fx;
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if (fm < -1 || fm > 1) {
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if (lx > rx) {
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if (!v0) v0 = [(y0 - fb) / fm, y0];
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else if (v0[1] >= y1) return;
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v1 = [(y1 - fb) / fm, y1];
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} else {
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if (!v0) v0 = [(y1 - fb) / fm, y1];
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else if (v0[1] < y0) return;
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v1 = [(y0 - fb) / fm, y0];
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}
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} else {
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if (ly < ry) {
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if (!v0) v0 = [x0, fm * x0 + fb];
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else if (v0[0] >= x1) return;
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v1 = [x1, fm * x1 + fb];
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} else {
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if (!v0) v0 = [x1, fm * x1 + fb];
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else if (v0[0] < x0) return;
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v1 = [x0, fm * x0 + fb];
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}
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}
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}
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edge[0] = v0;
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edge[1] = v1;
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return true;
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}
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export function clipEdges(x0, y0, x1, y1) {
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var i = edges.length,
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edge;
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while (i--) {
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if (!connectEdge(edge = edges[i], x0, y0, x1, y1)
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|| !clipEdge(edge, x0, y0, x1, y1)
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|| !(Math.abs(edge[0][0] - edge[1][0]) > epsilon
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|| Math.abs(edge[0][1] - edge[1][1]) > epsilon)) {
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delete edges[i];
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}
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}
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}
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