import sourceEvent from "./sourceEvent"; import point from "./point"; export default function(node, touches, identifier) { if (arguments.length < 3) identifier = touches, touches = sourceEvent().changedTouches; for (var i = 0, n = touches ? touches.length : 0, touch; i < n; ++i) { if ((touch = touches[i]).identifier === identifier) { return point(node, touch); } } return null; }