import {cells, edges, epsilon} from "./Diagram"; export function createEdge(left, right, v0, v1) { var edge = [null, null], index = edges.push(edge) - 1; edge.left = left; edge.right = right; if (v0) setEdgeEnd(edge, left, right, v0); if (v1) setEdgeEnd(edge, right, left, v1); cells[left.index].halfedges.push(index); cells[right.index].halfedges.push(index); return edge; } export function createBorderEdge(left, v0, v1) { var edge = [v0, v1]; edge.left = left; return edge; } export function setEdgeEnd(edge, left, right, vertex) { if (!edge[0] && !edge[1]) { edge[0] = vertex; edge.left = left; edge.right = right; } else if (edge.left === right) { edge[1] = vertex; } else { edge[0] = vertex; } } // Liang–Barsky line clipping. function clipEdge(edge, x0, y0, x1, y1) { var a = edge[0], b = edge[1], ax = a[0], ay = a[1], bx = b[0], by = b[1], t0 = 0, t1 = 1, dx = bx - ax, dy = by - ay, r; r = x0 - ax; if (!dx && r > 0) return; r /= dx; if (dx < 0) { if (r < t0) return; if (r < t1) t1 = r; } else if (dx > 0) { if (r > t1) return; if (r > t0) t0 = r; } r = x1 - ax; if (!dx && r < 0) return; r /= dx; if (dx < 0) { if (r > t1) return; if (r > t0) t0 = r; } else if (dx > 0) { if (r < t0) return; if (r < t1) t1 = r; } r = y0 - ay; if (!dy && r > 0) return; r /= dy; if (dy < 0) { if (r < t0) return; if (r < t1) t1 = r; } else if (dy > 0) { if (r > t1) return; if (r > t0) t0 = r; } r = y1 - ay; if (!dy && r < 0) return; r /= dy; if (dy < 0) { if (r > t1) return; if (r > t0) t0 = r; } else if (dy > 0) { if (r < t0) return; if (r < t1) t1 = r; } if (!(t0 > 0) && !(t1 < 1)) return true; // TODO Better check? if (t0 > 0) edge[0] = [ax + t0 * dx, ay + t0 * dy]; if (t1 < 1) edge[1] = [ax + t1 * dx, ay + t1 * dy]; return true; } function connectEdge(edge, x0, y0, x1, y1) { var v1 = edge[1]; if (v1) return true; var v0 = edge[0], left = edge.left, right = edge.right, lx = left[0], ly = left[1], rx = right[0], ry = right[1], fx = (lx + rx) / 2, fy = (ly + ry) / 2, fm, fb; if (ry === ly) { if (fx < x0 || fx >= x1) return; if (lx > rx) { if (!v0) v0 = [fx, y0]; else if (v0[1] >= y1) return; v1 = [fx, y1]; } else { if (!v0) v0 = [fx, y1]; else if (v0[1] < y0) return; v1 = [fx, y0]; } } else { fm = (lx - rx) / (ry - ly); fb = fy - fm * fx; if (fm < -1 || fm > 1) { if (lx > rx) { if (!v0) v0 = [(y0 - fb) / fm, y0]; else if (v0[1] >= y1) return; v1 = [(y1 - fb) / fm, y1]; } else { if (!v0) v0 = [(y1 - fb) / fm, y1]; else if (v0[1] < y0) return; v1 = [(y0 - fb) / fm, y0]; } } else { if (ly < ry) { if (!v0) v0 = [x0, fm * x0 + fb]; else if (v0[0] >= x1) return; v1 = [x1, fm * x1 + fb]; } else { if (!v0) v0 = [x1, fm * x1 + fb]; else if (v0[0] < x0) return; v1 = [x0, fm * x0 + fb]; } } } edge[0] = v0; edge[1] = v1; return true; } export function clipEdges(x0, y0, x1, y1) { var i = edges.length, edge; while (i--) { if (!connectEdge(edge = edges[i], x0, y0, x1, y1) || !clipEdge(edge, x0, y0, x1, y1) || !(Math.abs(edge[0][0] - edge[1][0]) > epsilon || Math.abs(edge[0][1] - edge[1][1]) > epsilon)) { delete edges[i]; } } }