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182 lines
5.9 KiB
182 lines
5.9 KiB
import {cartesian, cartesianAddInPlace, cartesianCross, cartesianDot, cartesianScale, spherical} from "../cartesian"; |
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import {circleStream} from "../circle"; |
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import {abs, cos, epsilon, pi, radians, sqrt} from "../math"; |
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import pointEqual from "../pointEqual"; |
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import clip from "./index"; |
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export default function(radius) { |
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var cr = cos(radius), |
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delta = 6 * radians, |
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smallRadius = cr > 0, |
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notHemisphere = abs(cr) > epsilon; // TODO optimise for this common case |
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function interpolate(from, to, direction, stream) { |
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circleStream(stream, radius, delta, direction, from, to); |
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} |
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function visible(lambda, phi) { |
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return cos(lambda) * cos(phi) > cr; |
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} |
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// Takes a line and cuts into visible segments. Return values used for polygon |
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// clipping: 0 - there were intersections or the line was empty; 1 - no |
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// intersections 2 - there were intersections, and the first and last segments |
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// should be rejoined. |
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function clipLine(stream) { |
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var point0, // previous point |
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c0, // code for previous point |
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v0, // visibility of previous point |
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v00, // visibility of first point |
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clean; // no intersections |
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return { |
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lineStart: function() { |
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v00 = v0 = false; |
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clean = 1; |
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}, |
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point: function(lambda, phi) { |
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var point1 = [lambda, phi], |
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point2, |
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v = visible(lambda, phi), |
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c = smallRadius |
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? v ? 0 : code(lambda, phi) |
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: v ? code(lambda + (lambda < 0 ? pi : -pi), phi) : 0; |
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if (!point0 && (v00 = v0 = v)) stream.lineStart(); |
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// Handle degeneracies. |
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// TODO ignore if not clipping polygons. |
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if (v !== v0) { |
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point2 = intersect(point0, point1); |
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if (!point2 || pointEqual(point0, point2) || pointEqual(point1, point2)) { |
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point1[0] += epsilon; |
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point1[1] += epsilon; |
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v = visible(point1[0], point1[1]); |
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} |
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} |
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if (v !== v0) { |
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clean = 0; |
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if (v) { |
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// outside going in |
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stream.lineStart(); |
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point2 = intersect(point1, point0); |
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stream.point(point2[0], point2[1]); |
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} else { |
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// inside going out |
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point2 = intersect(point0, point1); |
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stream.point(point2[0], point2[1]); |
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stream.lineEnd(); |
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} |
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point0 = point2; |
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} else if (notHemisphere && point0 && smallRadius ^ v) { |
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var t; |
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// If the codes for two points are different, or are both zero, |
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// and there this segment intersects with the small circle. |
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if (!(c & c0) && (t = intersect(point1, point0, true))) { |
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clean = 0; |
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if (smallRadius) { |
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stream.lineStart(); |
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stream.point(t[0][0], t[0][1]); |
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stream.point(t[1][0], t[1][1]); |
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stream.lineEnd(); |
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} else { |
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stream.point(t[1][0], t[1][1]); |
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stream.lineEnd(); |
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stream.lineStart(); |
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stream.point(t[0][0], t[0][1]); |
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} |
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} |
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} |
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if (v && (!point0 || !pointEqual(point0, point1))) { |
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stream.point(point1[0], point1[1]); |
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} |
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point0 = point1, v0 = v, c0 = c; |
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}, |
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lineEnd: function() { |
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if (v0) stream.lineEnd(); |
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point0 = null; |
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}, |
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// Rejoin first and last segments if there were intersections and the first |
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// and last points were visible. |
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clean: function() { |
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return clean | ((v00 && v0) << 1); |
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} |
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}; |
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} |
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// Intersects the great circle between a and b with the clip circle. |
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function intersect(a, b, two) { |
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var pa = cartesian(a), |
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pb = cartesian(b); |
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// We have two planes, n1.p = d1 and n2.p = d2. |
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// Find intersection line p(t) = c1 n1 + c2 n2 + t (n1 ⨯ n2). |
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var n1 = [1, 0, 0], // normal |
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n2 = cartesianCross(pa, pb), |
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n2n2 = cartesianDot(n2, n2), |
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n1n2 = n2[0], // cartesianDot(n1, n2), |
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determinant = n2n2 - n1n2 * n1n2; |
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// Two polar points. |
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if (!determinant) return !two && a; |
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var c1 = cr * n2n2 / determinant, |
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c2 = -cr * n1n2 / determinant, |
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n1xn2 = cartesianCross(n1, n2), |
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A = cartesianScale(n1, c1), |
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B = cartesianScale(n2, c2); |
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cartesianAddInPlace(A, B); |
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// Solve |p(t)|^2 = 1. |
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var u = n1xn2, |
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w = cartesianDot(A, u), |
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uu = cartesianDot(u, u), |
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t2 = w * w - uu * (cartesianDot(A, A) - 1); |
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if (t2 < 0) return; |
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var t = sqrt(t2), |
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q = cartesianScale(u, (-w - t) / uu); |
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cartesianAddInPlace(q, A); |
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q = spherical(q); |
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if (!two) return q; |
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// Two intersection points. |
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var lambda0 = a[0], |
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lambda1 = b[0], |
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phi0 = a[1], |
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phi1 = b[1], |
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z; |
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if (lambda1 < lambda0) z = lambda0, lambda0 = lambda1, lambda1 = z; |
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var delta = lambda1 - lambda0, |
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polar = abs(delta - pi) < epsilon, |
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meridian = polar || delta < epsilon; |
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if (!polar && phi1 < phi0) z = phi0, phi0 = phi1, phi1 = z; |
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// Check that the first point is between a and b. |
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if (meridian |
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? polar |
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? phi0 + phi1 > 0 ^ q[1] < (abs(q[0] - lambda0) < epsilon ? phi0 : phi1) |
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: phi0 <= q[1] && q[1] <= phi1 |
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: delta > pi ^ (lambda0 <= q[0] && q[0] <= lambda1)) { |
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var q1 = cartesianScale(u, (-w + t) / uu); |
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cartesianAddInPlace(q1, A); |
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return [q, spherical(q1)]; |
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} |
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} |
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// Generates a 4-bit vector representing the location of a point relative to |
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// the small circle's bounding box. |
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function code(lambda, phi) { |
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var r = smallRadius ? radius : pi - radius, |
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code = 0; |
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if (lambda < -r) code |= 1; // left |
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else if (lambda > r) code |= 2; // right |
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if (phi < -r) code |= 4; // below |
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else if (phi > r) code |= 8; // above |
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return code; |
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} |
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return clip(visible, clipLine, interpolate, smallRadius ? [0, -radius] : [-pi, radius - pi]); |
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}
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