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149 lines
3.9 KiB
149 lines
3.9 KiB
// https://d3js.org/d3-timer/ v1.0.9 Copyright 2018 Mike Bostock |
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(function (global, factory) { |
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typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : |
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typeof define === 'function' && define.amd ? define(['exports'], factory) : |
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(factory((global.d3 = global.d3 || {}))); |
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}(this, (function (exports) { 'use strict'; |
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var frame = 0, // is an animation frame pending? |
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timeout = 0, // is a timeout pending? |
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interval = 0, // are any timers active? |
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pokeDelay = 1000, // how frequently we check for clock skew |
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taskHead, |
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taskTail, |
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clockLast = 0, |
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clockNow = 0, |
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clockSkew = 0, |
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clock = typeof performance === "object" && performance.now ? performance : Date, |
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setFrame = typeof window === "object" && window.requestAnimationFrame ? window.requestAnimationFrame.bind(window) : function(f) { setTimeout(f, 17); }; |
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function now() { |
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return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew); |
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} |
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function clearNow() { |
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clockNow = 0; |
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} |
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function Timer() { |
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this._call = |
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this._time = |
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this._next = null; |
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} |
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Timer.prototype = timer.prototype = { |
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constructor: Timer, |
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restart: function(callback, delay, time) { |
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if (typeof callback !== "function") throw new TypeError("callback is not a function"); |
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time = (time == null ? now() : +time) + (delay == null ? 0 : +delay); |
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if (!this._next && taskTail !== this) { |
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if (taskTail) taskTail._next = this; |
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else taskHead = this; |
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taskTail = this; |
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} |
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this._call = callback; |
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this._time = time; |
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sleep(); |
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}, |
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stop: function() { |
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if (this._call) { |
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this._call = null; |
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this._time = Infinity; |
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sleep(); |
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} |
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} |
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}; |
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function timer(callback, delay, time) { |
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var t = new Timer; |
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t.restart(callback, delay, time); |
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return t; |
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} |
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function timerFlush() { |
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now(); // Get the current time, if not already set. |
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++frame; // Pretend we’ve set an alarm, if we haven’t already. |
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var t = taskHead, e; |
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while (t) { |
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if ((e = clockNow - t._time) >= 0) t._call.call(null, e); |
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t = t._next; |
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} |
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--frame; |
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} |
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function wake() { |
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clockNow = (clockLast = clock.now()) + clockSkew; |
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frame = timeout = 0; |
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try { |
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timerFlush(); |
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} finally { |
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frame = 0; |
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nap(); |
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clockNow = 0; |
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} |
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} |
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function poke() { |
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var now = clock.now(), delay = now - clockLast; |
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if (delay > pokeDelay) clockSkew -= delay, clockLast = now; |
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} |
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function nap() { |
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var t0, t1 = taskHead, t2, time = Infinity; |
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while (t1) { |
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if (t1._call) { |
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if (time > t1._time) time = t1._time; |
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t0 = t1, t1 = t1._next; |
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} else { |
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t2 = t1._next, t1._next = null; |
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t1 = t0 ? t0._next = t2 : taskHead = t2; |
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} |
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} |
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taskTail = t0; |
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sleep(time); |
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} |
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function sleep(time) { |
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if (frame) return; // Soonest alarm already set, or will be. |
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if (timeout) timeout = clearTimeout(timeout); |
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var delay = time - clockNow; // Strictly less than if we recomputed clockNow. |
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if (delay > 24) { |
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if (time < Infinity) timeout = setTimeout(wake, time - clock.now() - clockSkew); |
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if (interval) interval = clearInterval(interval); |
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} else { |
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if (!interval) clockLast = clock.now(), interval = setInterval(poke, pokeDelay); |
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frame = 1, setFrame(wake); |
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} |
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} |
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function timeout$1(callback, delay, time) { |
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var t = new Timer; |
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delay = delay == null ? 0 : +delay; |
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t.restart(function(elapsed) { |
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t.stop(); |
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callback(elapsed + delay); |
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}, delay, time); |
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return t; |
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} |
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function interval$1(callback, delay, time) { |
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var t = new Timer, total = delay; |
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if (delay == null) return t.restart(callback, delay, time), t; |
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delay = +delay, time = time == null ? now() : +time; |
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t.restart(function tick(elapsed) { |
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elapsed += total; |
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t.restart(tick, total += delay, time); |
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callback(elapsed); |
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}, delay, time); |
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return t; |
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} |
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exports.now = now; |
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exports.timer = timer; |
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exports.timerFlush = timerFlush; |
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exports.timeout = timeout$1; |
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exports.interval = interval$1; |
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Object.defineProperty(exports, '__esModule', { value: true }); |
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})));
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